<p><img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/16/23b9bdf5/popremakeart2025.jpg" width="800" height="450" alt="Prince of Persia: The Sands of Time remake art" typeof="foaf:Image" class="image-style-body-default" /></p>
<p>Ubisoft has provided an update on its long-in-development remake of <a href="https://www.gameinformer.com/2020/09/10/ubisoft-remakes-prince-of-persia-the-sands-of-time">Prince of Persia: The Sands of Time</a>. No, it’s not a release date, but it is confirmation that th...moree game is, in fact, still happening.</p><p>A new <a href="https://x.com/princeofpersia/status/1934642136500060166?s=46&t=NQuiqRa_BGRV8b-BEm-aYw">post</a> from the official Prince of Persia X account frankly states, </p><p>“Yep, we’re still deep in the game — exploring, building, and ensuring the sands move with purpose. This game is being crafted by a team that truly cares, and they're pouring their hearts (and a lot of coffee) into every step. Thank you for sticking with us." </p><p>Additionally, the post shares a new piece of artwork (posted in the header above). </p><iframe width="560" height="315" frameBorder="0" width="280" height="120" src="https://www.youtube.com/embed/fdhrdKu1SCA" frameborder="0" allow="autoplay" allowfullscreen="true"> </iframe><p>It’s a rare update for the troubled title, which was first announced in September 2020. The remake of the 2003 classic was originally in development at Ubisoft’s Indian studios in Mumbai and Pune with a planned launch in early 2021. The game was initially billed as a ground-up remake with improved textures and lighting, modernized combat, new cinematics, and re-recorded dialogue from the original voice actors (including Prince actor Yuri Lowenthal).</p><p>A few months after its reveal, the game was <a href="https://www.gameinformer.com/2020/12/08/prince-of-persia-the-sands-of-time-remake-delayed-by-two-months">delayed a few months</a>, then <a href="https://www.gameinformer.com/2021/02/05/prince-of-persia-the-sands-of-time-remake-delayed-indefinitely">postponed indefinitely</a>. In 2022, development was transferred to Ubisoft Montreal, the studio behind the original Sands of Time, which effectively reset its development. During Ubisoft Forward in 2024, the publisher announced a <a href="https://www.gameinformer.com/ubisoft-forward/2024/06/10/prince-of-persia-the-sands-of-time-remake-is-coming-in-2026">2026 launch window</a> for the remake, and it’s unclear what the new scope of its improvements will be.</p><p>When it was announced, Prince of Persia: The Sands of Time remake was slated to launch on last-gen consoles and PC. It's unclear if the game will still launch on those platforms, as one would imagine development would shift to current hardware. Until we learn more, you can watch us revisit the original game in this episode of <a href="https://www.gameinformer.com/replay/2024/01/27/prince-of-persia-the-sands-of-time-replay">Replay</a>. Be sure to also check out our review of the last Prince of Persia title, 2024's The Lost Crown, <a href="https://www.gameinformer.com/review/prince-of-persia-the-lost-crown/a-royal-resurgence">here.</a> You can also read our <a href="https://www.gameinformer.com/preview/2024/04/10/we-played-the-rogue-lite-prince-of-persia-from-the-co-devel...
<p><img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/09/a7bceffc/borderlands_4_screenshot_-_rafa.jpg" width="800" height="450" alt="Borderlands 4" typeof="foaf:Image" class="image-style-body-default" /></p>
<p>Gearbox has opened pre-orders for <a href="https://www.gameinformer.com/2025/04/30/borderlands-4-deep-dive-details-new-vault-hunters-open-world-changes-loot-shakeups-and">Borderlands 4</a>, confirming a $69.99 price for the Standard Edition. This news alleviates fan concern that the upc...moreoming shooter would retail at $80 and follows CEO Randy Pitchford’s controversial comment last month that “real fans” would find a way to purchase the game at that price.</p><p>The worry over Borderlands 4’s price stemmed from an <a href="https://x.com/DuvalMagic/status/1922454876803551555">exchange on X</a> with Randy Pitchford on May 13 where a fan told him the game “better not be 80 dollars.” Pitchford responded by saying the decision was “Not my call”, then added the following:</p><p>“If you’re a real fan, you’ll find a way to make it happen. My local game store had Starflight for Sega Genesis for $80 in 1991 when I was just out of high school working minimum wage at an ice cream parlor in Pismo Beach and I found a way to make it happen.”</p><p>Pitchford’s comment attracted criticism from those who took this as him implying that players who couldn’t afford to pay $80 are not true fans. It also fueled speculation that Borderlands 4 would indeed follow the growing trend set by <a href="https://www.gameinformer.com/2025/04/07/nintendo-says-mario-kart-worlds-value-justifies-its-80-price">Mario Kart World</a> of retailing at the higher price point.</p>
<img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/09/93b2742f/borderlands_4_screenshot_-_co-op_1.jpg" alt="Borderlands 4" title="Borderlands 4" typeof="foaf:Image" class="image-style-body-default">
<p>Following the backlash, Pitchford addressed his comment by <a href="https://x.com/DuvalMagic/status/1925108385625809225">sharing a clip</a> from a PAX East developer panel (which occurred before Pitchford’s controversial X post), where he elaborated on Borderlands 4’s then-potential price by speaking on the current realities of video game development budgets and pricing.</p><p>“It’s an interesting time, right?” says Pitchford during the Q&A session. “On one level, we’ve got a competitive marketplace where the people who make those choices want to sell as many units as possible and they want to be careful about people who are price-sensitive. So there’s some folks who don’t want to see prices go up, even the ones deciding what the prices are. There’s other folks accepting the reality that game budgets are increasing and there’s tariffs for the retail packaging and it’s getting gnarly out there, you guys. Borderlands 4 has more than twice the development budget than Borderlands 3. More than twice. So the truth is, I don’t know what the price is going to be.”</p><p>He then added, “As artists, we want everybody to have it. We want to make it as easy as possible for everybody to enjoy what we’re creating.”</p>
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<p><img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/04/02/0deed2ce/donkeykong8.jpg" width="800" height="450" alt="" typeof="foaf:Image" class="image-style-body-default" /></p>
<p>Nintendo has revealed it will hold a Direct this week focused on the upcoming Switch 2 exclusive, <a href="https://gameinformer.com/product/donkey-kong-bananza">Donkey Kong Bananza</a>. It revealed this in its news app, Nintendo Today, revealing the Donkey Kong Bananza Direct will air on Wednesday, June 18. &l...moret;/p><p>The company says it will feature roughly 15 minutes of information about the game. The announcement doesn't include a start time for the Direct, but <em>Game Informer </em>will watch for that and update this story when it learns more. </p><p>Donkey Kong Bananza <a href="https://gameinformer.com/2025/05/29/2025-nintendo-switch-2-game-release-schedule">launches exclusively on Switch 2 next month</a>, on July 17. </p><iframe width="560" height="315" frameBorder="0" width="280" height="120" src="https://www.youtube.com/embed/mIddsPkdX9U" frameborder="0" allow="autoplay" allowfullscreen="true"> </iframe><p>While waiting for this week's Direct, read up on the <a href="https://www.gameinformer.com/nintendo-direct/2025/04/02/donkey-kong-bananza-is-a-new-nintendo-switch-2-platformer-starring">Donkey Kong Bananza reveal</a>, and then read our <a href="https://www.gameinformer.com/preview/2025/04/03/tearing-down-walls">hands-on preview thoughts</a> on the game. After that, read about why Universal's <a href="https://gameinformer.com/2025/05/26/donkey-kong-country-has-the-best-attraction-in-super-nintendo-world">Donkey Kong roller coaster is the best attraction in Super Nintendo World</a>. </p><p><em>Are you picking up Donkey Kong Bananza next month? Let us know in the comments below!</em></p>...
<p><img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/13/c61df0ef/mixtape_1.jpg" width="800" height="452" alt="" typeof="foaf:Image" class="image-style-body-default" /></p>
...more Platform:
Xbox Series X/S, PC
Publisher:
Annapurna Interactive
Developer:
Beethoven and Dinosaur
Rating:
Teen
<p>It's rare to find a game with as much personality as Mixtape displays in its opening moments. This coming-of-age story from the developer behind The Artful Escape is stylish and nostalgic, earnest and whimsical, and probably my favorite game I played at Summer Game Fest this year. As I begin the opening moments of the demo, I have the realization every gamer craves: I've never played anything like this before.</p><p>Set in the ‘90s, Mixtape is about a teenager named Stacy Rockford, who has dreams of becoming a Music Supervisor in Hollywood, thanks to her passion for creating carefully curated mixtapes. She addresses the camera Ferris Bueller-style, setting up the game's events and openly breaking the fourth wall. Before you're even playing, characters introduce themselves with bold text on the screen and music propelling the story forward. Cutscenes are built from in-game footage and old stock clips, blurring the line between cinema and game.</p>
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<p>The experience itself is a fusion of a narrative-driven adventure game and playable music videos. Stacy walks around the environment and observes her surroundings in the quieter moments of the game, but whenever the action kicks in, so does the soundtrack. Before each musical sequence, of which there are many, Stacy names the song, the band, and the year it came out, teeing things up perfectly. Like many of the game's stylistic choices, it's just cheesy enough that it works.</p><p>The musical sequences I play are all varied and interesting. In the intro, Stacy and her friends ride down a hill on skateboards, and there are buttons to jump and do tricks, but that's just for fun – there are no points involved. As you ride, "That's Good" by DEVO plays through Stacy's headphones, and all the characters clap along with the claps in the song. </p>
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<p><img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/10/5f4880e9/Steam%20Next%20Fest%20header.jpg" width="800" height="450" alt="Best Demos Steam Next Fest June 2025 PC Gaming Game Informer List Round Up" typeof="foaf:Image" class="image-style-body-default" /></p>
<p>Though we’re all still recovering from the recent onslaught of summer showcases and all the announcements that came with them, it’s time for another Steam Next Fest. Like every fest before it, there are hundreds (probably thousands) of great...more games to check out free demos for, most of them indies, too. We’re doing our best to wade through these demos and check out games we’re excited for, ones to watch, and ones we had never heard of before playing during Steam Next Fest.</p><p>Below, we have a selection of the best Steam Next Fest demos we’ve played so far, and as the week rolls on, we’ll continue to update it with new games we want to surface to our readers. The current Steam Next Fest started yesterday, Monday, June 9, and will run through Monday, June 16, so keep this page bookmarked as we’ll be updating it daily with demos you need to check out.</p>
Bloodthief
Developer: Blargis
If the 30 minutes of Bloodthief I played during the Steam Next Fest demo are any indication, this is a fantastic ultra-fast first-person melee game that’s about zooming through levels as fast as you can. It's also my favorite demo of the dozens I played during Steam Next Fest this June.Imagine the speed and precision of Neon White, but through the lens of a bloody first-person PS1 game set in a medieval dungeon. Each level takes just a few minutes to complete, if that, and emphasizes fast traversal techniques like wall-running, sliding, slide-jumping, and more to take down foes and reach the end as quickly as possible. It’s immediately a blast.Your health bar, or your blood, dictates what you can and can’t do. Sliding and slide-jumping requires a stack of blood, so you’ll need to collect blood vials to keep it refreshed between enemy kills, which also gives you some blood. But the twist is that your blood constantly decreases, meaning there is no time to pause or think. You must advance. Like Neon White and other experiences in the ultra-fast family of games, each level is a long puzzle where each run can be optimized with the right string of moves, and the fun is figuring out exactly how to do that. Bloodthief is coming soon, and I know I’ll be playing it on day one. – Wesley LeBlancCheck out the demo and wishlist here.
Dispatch
Developer: AdHoc Studio
Dispatch is likely the most vulgar and hilarious demo I’ll play during Steam Next Fest. With enough F-bombs to make Grand Theft Auto cringe, but delivered perfectly thanks to a voice cast that includes Aaron Paul, Jeffrey Wright, Laura Bailey, Matt Mercer, Erin Yvette, Travis Willingham, and more. This short 20-minute demo showcases some smart and witty writing about the superhero genre, placing players in the shoes of Robert Robertson, formerly the hero Mecha Man, during his first day on the job at a superhero dispatch station. As such, the “gameplay” of the demo is watching a sector of the city for civilian calls for superheroes and delivering the right cos...
<p><img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/13/43ef65e8/sword_of_the_sea_1.jpg" width="800" height="450" alt="" typeof="foaf:Image" class="image-style-body-default" /></p>
...more Platform:
PlayStation 5, PC
Publisher:
Giant Squid
Developer:
Giant Squid
Release:
<time datetime="2025-08-19T12:00:00Z" class="datetime">August 19, 2025</time>
<p>"What if you had a sword, but there was nobody to fight?"</p><p>Matt Nava, creative director for Sword of the Sea, says this is one of the main themes of his studio's next project. A sword is a weapon designed to kill, but there's no attack button in Giant Squid's upcoming game. In the 30-minute demo I played at Summer Game Fest in Los Angeles this year, there wasn't any combat at all, and I can't say for certain, but I wouldn't be surprised if the game is devoid of violence entirely.</p>
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<p>Instead, your sword is a hoverboard, carrying the player, also known as the Wraith, on an adventure across a field of seemingly endless dunes. From my first moments playing, I can feel the care that went into making the traversal feel good, and it's a joy to ride up and down the desert's rippling, sandy mounds. You can charge jumps to get huge amounts of air and press the button again before you hit the ground to do tricks. As far as I can tell, the tricks grant no advantage to gameplay, and yet I do one basically every time I get in the air. It is, in the purest sense of the word, play.</p><p>I quickly realize why it's not a game called "Sword of the Sands" by interacting with a glowing blue orb and triggering a magical eruption of blue energy. The liquid-like sand becomes straight-up water, and a river forms in the middle of an endless desert. Not only that, but fish float in the air above the water, seemingly able to breathe and fly just by being near it. Especially in a world that is otherwise notably devoid of other wildlife (save for the occasional old bones of a long-dead creature), creating fish from thin air is a sight to behold.</p>
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<img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/13/38e61e2f/sword_of_the_sea_3.jpg" typeof="foaf:Image" alt class="image-style-body-defau...
<p><img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/12/d30e19c7/thelegendofzeldatearsofthekingdomnintendoswitch2edition_06.jpg" width="800" height="450" alt="Other Nintendo Switch 2 Games To Play Reviews Impressions Mario Kart World" typeof="foaf:Image" class="image-style-body-default" /></p>
<p>The Nintendo Switch 2 is finally here, and <a href="https://www.gameinformer.com/tech/2025/06/09/switch-2-review-a-safe-but-effective-bet">you can read our full thoughts on the console here</a>! Seco...morend to the excitement of a new Nintendo console is the anticipation around Mario Kart World, the Switch 2’s marquee launch title and Nintendo’s first open-world approach to its fabled kart racing franchise. <a href="https://www.gameinformer.com/review/mario-kart-world/roam-if-you-want-to">You can read our full review of it here</a>, but in short, it’s very good. But what else should you play on your fancy new console when your time with Mario Kart World ends (or rather, when you need a break because let’s be honest, we’ll be racing around this Mushroom Kingdom for years to come)?</p><p>While my colleagues put the Switch 2 and Mario Kart World through their paces, I tackled the objective of finding the best games to play on Switch that don’t feature everyone’s favorite Italian plumber. So, without further ado, here are the other games you should check out on Switch 2. </p>
The Legend of Zelda: Breath of the Wild and Tears of the Kingdom
Let’s begin with the Divine Beast in the room: Nintendo’s open-world Legend of Zelda games, Breath of the Wild and Tears of the Kingdom, are already two of the most superb games ever created. The definitive experience of both is now exclusive to Switch 2, thanks to the $9.99 upgrade (free with Nintendo Switch Online + Expansion Pack) that brings a gorgeous 60 frames per second to both games alongside improved resolution and textures. Put simply, 60 FPS is transformative for these games. Factor in the new Zelda Notes app, which includes voice notes from Zelda, player-specific navigational guides, and more in Tears of the Kingdom, and you have two of the best Zelda experiences ever on Switch 2. – Wesley LeBlanc
Pokémon Scarlet and Violet
The most recent mainline Pokémon games delivered on Game Freak’s promise to give us a true open-world RPG, and it did so admirably from a content and design perspective. However, the terrible technical performance of those 2022 releases poisoned their reputations forever. Now, three years later, these open-world entries in the Pokémon franchise are finally worth returning to thanks to free Switch 2 upgrades. The steady 60 frames-per-second performance, improved resolution, and reduced pop-in make the games feel new. But actually, it’s just the experience that should have launched in 2022. Still, those who stuck with the original version despite its technical hitches will tell you that buried beneath all of those problems is one of the best Pokémon adventures to date. It’s still not perfect, but now that those technical issues are largely resolved, we can wholeheartedly recommend this as a top-tier Pokémon game without that massive qualifier. – Brian Shea
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<p><img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/12/2893614e/razer_header.jpg" width="800" height="450" alt="Razer Kishi V3 Pro Available June 12 Price Mobile Gaming Controller" typeof="foaf:Image" class="image-style-body-default" /></p>
<p>I’ve always admired the attempts to make mobile gaming feel comparable to my experience gaming on consoles with a controller in hand. I have the Riot PWR controller that mimics the Xbox gamepad, a couple of Backbones, and some other random ones, but none have ever...more given me the impression I was doing anything more than just making it work. I’m always left wanting something better, something more premium. With Razer’s latest controller, the Kishi V3 Pro, I finally have the controller I’ve always wanted when gaming on my iPhone.</p><p>Let’s get some caveats out of the way before I dive into what I love about the Kishi V3 Pro: It is far and away the most expensive mobile gaming controller out there, closer in price to PlayStation’s DualSense Edge and more costly than PlayStation, Xbox, and Nintendo’s baseline controllers. It’s available worldwide today for a whopping $149.99. It is also only available with a USB-C connection, meaning you’ll need one of Apple’s newer iPhones (if you have an Android phone, you’re likely set) or an iPad Mini to use it. There’s a non-Pro version lacking some of the better features of the Pro for $99.99, and Pro XL version for $199.99, if you want to use a full-sized iPad with it.</p><p>While that price is exorbitant for a mobile controller, once you bite the bullet, you will not regret it.</p>
<img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/12/57fc61f1/kishi_promoted.jpg" alt="Razer Kishi V3 Pro Available June 12 Price Mobile Gaming Controller" typeof="foaf:Image" class="image-style-body-default">
<p>Immediately upon opening the box, you’re greeted with premium packaging with a blocky foam insert to ensure the controller stays secure. With the controller I received – the Pro – there was another set of analog sticks to connect to the controller: rounded bump sticks and traditional concave sticks. I like the latter on the left side for movement and the former on the right side for faster aiming. Swapping these sticks is as easy as pulling them off with a little bit of force, but it doesn’t feel terrifying to as though you’re breaking the device. You’ll also find a couple of gummy plastic inserts that provide different bumper sizes to the top of your phone, the left side (or top), which isn’t connected to the USB-C connection port. The box is so lovely that I’ve been using it as the controller’s “case” when not in use, and I appreciate Razer’s Apple-like presentation with the packaging. If people are expected to pay $150, every aspect, including the box, needs to feel worth that price tag.</p><p>Prompted to download the Razer Nexus app, I do so and am happyit’s free, because it’s a really nice game launcher that groups together mobile games, ones available in the App Store (which pairs nicely with the free 3 months of Apple Arcade the controller includes), and Xbox PC games available for cloud streaming or remote play. In my briefing with the Razer team before actually receiving a Kishi V3 Pro, it emphasized that Nexus is free and will remain free, making sure to subtly shade “other” mobile controller ap...
<p><img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/11/669b2f30/hideo%20kojima%20interview%20game%20informer.jpg" width="800" height="450" alt="Hideo Kojima and translator Aki Saito on the Death Stranding 2 red carpet" typeof="foaf:Image" class="image-style-body-default" /></p>
<p>We recently interviewed Hideo Kojima by way of Kojima Productions' Aki Saito at the Death Stranding 2 red carpet premiere in Los Angeles. The famed creator describes his worry after hearing early praise for the upcoming sequel...more and how he wants to avoid appealing to blockbuster tastes with his projects. Additionally, Kojima says he wants to reach the next level by using new technology when developing his future video games. </p><h2><strong>Watch Our Red Carpet Interview with Hideo Kojima:</strong></h2><iframe width="560" height="315" frameBorder="0" width="280" height="120" src="https://www.youtube.com/embed/kOygCKsTMP0" frameborder="0" allow="autoplay" allowfullscreen="true"> </iframe><p>Thanks for watching. Subscribe to <em>Game Informer's </em><a href="https://www.youtube.com/gameinformer">YouTube channel</a> if you enjoy this video interview. </p>
<p><img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/11/09988bfa/resident_evil_requiem_-_1.jpg" width="800" height="450" alt="Resident Evil Requiem preview" typeof="foaf:Image" class="image-style-body-default" /></p>
...more Platform:
PlayStation 5, Xbox Series X/S, PC
Publisher:
Capcom
Developer:
Capcom
Release:
2026
<p>Resident Evil Village felt like a celebration of the franchise, an homage to the many forms the series has taken over the years. From exploring a giant mansion to pumping a monster full of lead in more action-oriented firefights, Village had it all. But its dollhouse section, which evoked the overwhelming dread and helplessness of Resident Evil 7: Biohazard, stole the show. This specific direction seemingly shapes Resident Evil Requiem, the ninth mainline game in the series, led by RE7 director Koshi Nakanishi. More crucially, Requiem also takes players back to one of the iconic locations where all the trouble began: Raccoon City.</p><p>During Summer Game Fest Play Days in Los Angeles, I watched a special hands-off presentation for the game at Capcom's booth before playing a behind-closed-doors 30-minute demo of the same segment. As a long-time fan of the franchise, Requiem feels identical to the recent mainline entries. But after waiting over four years since Village, Capcom's potent survival horror formula hasn't shown signs of waning. </p><iframe width="560" height="315" frameBorder="0" width="280" height="120" src="https://www.youtube.com/embed/POz1-EmLsTY" frameborder="0" allow="autoplay" allowfullscreen="true"> </iframe><p>Requiem stars Grace Ashcroft, a young FBI technical analyst and the daughter of Alyssa Ashcroft, an investigative reporter who last appeared in 2003’s Resident Evil Outbreak. My gameplay demo begins immediately after the conclusion of the reveal trailer. Grace, who has been mysteriously captured, awakens upside down, strapped to a bed, and understandably scared out of her mind. She manages to escape, but she’s out of the frying pan and into the fire. Capcom tells me Grace has little combat expertise, and my session features zero action. That means relying on my wits to survive the derelict Wrenwood Hotel, the site of Grace’s mother’s murder. </p><p>The game defaults to the now-standard first-person perspective, but Requiem allows players to switch to third-person at any time by toggling an option in the Pause menu. Fans have begged for the inclusion of a third-person mode in the mainline games at launch for years, so I'm happy to see Capcom oblige. I played the demo using both modes, and although Capcom labels first-person view as the ...
<p><img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/16/dcdc7799/perkins%20and%20crawford%20darrington.png" width="800" height="450" alt="" typeof="foaf:Image" class="image-style-body-default" /></p>
<p>Today, Darrington Press, Critical Role's tabletop role-playing game publisher, announced it has hired Jeremy Crawford and Chris Perkins, two of the lead designers for Dungeons and Dragons who recently departed the company. Perkins and Crawford will now serve as Darrington Press' Creative Director and Game...more Director, respectively, <a href="https://darringtonpress.com/welcoming-chris-perkins-and-jeremy-crawford-to-our-team/">according to an announcement on the company's website</a>.</p><p>This is a massive shakeup for the TTRPG world. Critical Role, known for its livestreamed games of Dungeons & Dragons played by high-profile voice actors, launched Darrington Press in 2020. While the company's first projects were Critical Role adjacent, this year it released Daggerheart, a standalone role-playing game designed to compete with Dungeons & Dragons and other similar games. The cast is currently in the midst of a mini-arc using the game system, and fans have speculated the company might intend to move away from D&D entirely one day.</p>
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</a>
Daggerheart, the tabletop role-playing game from Critical Role, is a system that uses dice and cards to tell stories in a fantasy setting.
<p>By bringing on Crawford and Perkins, Darrington Press's pedigree increases significantly. The two have worked at Wizards of the Coast for many years (Crawford for 18, Perkins for 28), and are considered two of the primary architects behind Dungeons and Dragons' extremely popular fifth edition and <a href="https://gameinformer.com/2024/05/14/the-art-of-the-new-dungeons-dragons">its 2024 overhaul of that ruleset</a>. The designers were public spokespeople for the brand as well, appearing in videos to explain new books or playtests and even clarifying rules on social media. Shortly after the new books were released, however, <a href="https://bsky.app/profile/chrisperkinsdnd.bsky.social/post/3llyvdjkphk2p">Chris Perkins</a> and <a href="https://screenrant.com/jeremy-crawford-chris-perkins-leaving-dnd-interview/">Jeremy Crawford</a> each announced they had decided to leave the company.</p><p>Their jump to Darrington is an unexpected move, to say the least, but it seems Wizards of the Coast was aware of the transition, making a point to <a href="https://bsky.app/profile/dndbeyond.com/post/3lrqh6lyth22l">congratulate the move on Bluesky</a>. <a href="https://www.latimes.com/entertainment-arts/story/2025-06-16/critical-role-raids-dungeons-and-dragons-coffers-to-sign-storytelling-duo">The pair also did an interview with <em>The Los Angeles Times</em></a><em> </em>explaining their decision process and generally praising the Critical Role team.</p><p>The two will be "developing novel game concepts as well as expanding the games [Darrington has] released so far," according to the anno...
<p><img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/16/f146cb22/Six%20One%20Indie.jpg" width="800" height="520" alt="Six One Indie Showcase Returns September 18 2025" typeof="foaf:Image" class="image-style-body-default" /></p>
<p>Last month, the team at <a href="https://www.gameinformer.com/2025/05/22/six-one-publishing-is-a-new-game-publisher-from-the-team-behind-this-years-best-indie">Six One Indie</a> hosted one of my favorite <a href="https://www.gameinformer.com/2025/05/15/six-one-in...moredie-showcase-returns-next-week-with-48-games-including-mouse-pi-for-hire-and">showcases</a>, and easily the year's best indie game showcase. Now, it has announced it will hold another Six One Indie Showcase this September, promising another deluge of amazing-looking indie games we can't wait to see. </p><p>If you need a reminder of how well last month's Six One Indie Showcase was, look no further than <a href="https://www.gameinformer.com/round-up/2025/05/22/every-game-shown-during-the-six-one-indie-showcase"><em>Game Informer's</em> complete round-up of every game shown</a>. If you're an indie dev interested in getting your game into the show, Six One Indie says submissions will begin next week on June 20 and run through July 18 – you can learn more <a href="https://www.sixoneindie.com/showcase">here</a>. </p><iframe width="560" height="315" frameBorder="0" width="280" height="120" src="https://www.youtube.com/embed/adI4uizTYN4" frameborder="0" allow="autoplay" allowfullscreen="true"> </iframe><p>"The Six One Indie Showcase features two parts: a main video showcase and an expanded Steam event," the Six One Indie website reads. "Roughly 45 games will be selected for the main video showcase. If your game has launched or will launch before September 18th, it will be considered for the Pre-Show, which is dedicated to titles that are 'available now.' From the 45 main video showcase selections, 5 to 7 games will be chosen for the Pre-Show." </p><p>Like last month's showcase, an additional 150 games will be selected for an expanded Six One Indie Showcase Steam event, which features a curated carousel of games with discounts, demos, and more. </p><p>The Six One Indie Showcase returns September 18. </p>...
<p><img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/12/af7ce4ec/gta6.jpg" width="800" height="450" alt="" typeof="foaf:Image" class="image-style-body-default" /></p>
<p>If you're wondering what games are coming up in 2026, we've put them all in one convenient location. This list will be continually updated to act as a living, breathing schedule as new dates are announced, titles are delayed, and big reveals happen. This should help you plan out your next year of gaming and beyond.</p><...morep>As the gaming calendar is constantly changing, we highly recommend you bookmark this page. You'll likely find yourself coming back to find out the most recent release schedule for the most anticipated games across PC, consoles, VR, and mobile devices. If you notice that we've missed something, feel free to let us know! <strong>Please note that games will not get assigned to a month until they have confirmed release dates</strong>.</p>
<img loading="lazy" src="https://www.gameinformer.com/sites/default/files/2025/06/12/9fc492ff/residentevilrequiem.jpg" typeof="foaf:Image" alt>
Resident Evil Requiem
<h2>February</h2>
<a href="https://www.gameinformer.com/product/mewgenics" hreflang="en">Mewgenics</a>
(<em>PC</em>) – February 10
<a href="https://www.gameinformer.com/product/tides-of-tomorrow" hreflang="en">Tides of Tomorrow</a>
(<em>PlayStation 5, Xbox Series X/S, PC</em>) – February 24
<a href="https://www.gameinformer.com/product/resident-evil-requiem" hreflang="en">Resident Evil Requiem</a>
(<em>PlayStation 5, Xbox Series X/S, PC</em>) – February 27
<img loading="lazy" src="https://www.gameinformer.com/sites/default/files/2025/06/12/c9c2bbde/gtavi.jpg" typeof="foaf:Image" alt>
Grand Theft Auto VI
<h2>May</h2>
<a href="https://www.gameinformer.com/product/grand-theft-auto-vi" hreflang="en">Grand Theft Auto VI</a>
(<em>PlayStation 5, Xbox Series X/S</em>) – May 26
<img loading="lazy" src="https://www.gameinformer.com/sites/default/files/2025/05/06/01ea3ba0/fable.jpg" typeof="foaf:Image" alt>
Fable
<h2>To Be Announced</h2>
<a href="https://www.gameinformer.com/product/007-first-light" hreflang="en">007 First Light</a> (<em>PlayStation 5, Switch 2</em>)
<a href="https://www.gameinformer.com/product/33-immortals" hreflang="en">33 Immortals</a> (<em>Xbox Series X/S, PC</em>)
<a href="https://www.gameinformer.com/product/aniimo" hreflang="en">Aniimo</a> (<em>Xbox Series X/S, PC, iOS, Android</em>)
<a href="https://www.gameinformer.com/product/aphelion" hreflang="en">Aphelion</a> (<em>PlayStation 5, Xbox Series X/S, PC</em>)
<a href="https://www.gameinformer.com/product/archeage-chronicles" hreflang="en">ArcheAge Chronicles</a> (<em>PlayStation 5, Xbox Series X/S, PC</em>)
<a href="https://www.gameinformer.com/product/at-fates-end" hreflang="en">At Fate's...
<p><img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/13/ae3e07ae/ninja_gaiden_4-4.jpg" width="800" height="450" alt="" typeof="foaf:Image" class="image-style-body-default" /></p>
...more Platform:
PlayStation 5, Xbox Series X/S, PC
Publisher:
Xbox Game Studios
Developer:
Team Ninja, Platinum Games
Release:
<time datetime="2025-10-20T12:00:00Z" class="datetime">October 20, 2025</time>
<p>Ninja Gaiden 4 is an exciting meeting of minds for stylish action aficionados. Developed by an action dream team of PlatinumGames with guidance from series masterminds Team Ninja, the game blends the expertise and sensibilities of both studios while retaining the elements that make Ninja Gaiden great. After over a decade away, I’m happy to report the game is already shaping up to be a masterful return to form.</p><p>I played a lengthy demo of the title during Summer Game Fest Play Days. Afterward, I spoke to Ninja Gaiden 4's development leads – Yuji Nakao, producer/director at PlatinumGames, and Masakazu Hirayama, producer/director at Team Ninja – about the genesis of this partnership. According to them, this series return stems from the friendly relationship between Platinum and Team Ninja presidents, who had been interested in collaborating on a game for some time. Xbox head Phil Spencer caught wind of this and was instrumental in making this partnership a reality, though neither designer elaborates on how exactly he achieved this. All we know is that the result of this is that Xbox is publishing Ninja Gaiden 4. </p><iframe width="560" height="315" frameBorder="0" width="280" height="120" src="https://www.youtube.com/embed/Orl7x7vUohQ?rel=0&controls=0" frameborder="0" allow="autoplay" allowfullscreen="true"> </iframe><p>Ninja Gaiden 4 stars dual protagonists: newcomer Yakumo, and series hero Ryu Hayabusa. The demo I play stars the former, letting me see what the upstart ninja brings to the table. As a brand new face, Yakumo was designed from scratch by Platinum, and Hirayama states the character allows Platinum to inject its "unique, stylish approach to action" while retaining the tenets of what makes a Ninja Gaiden game. As for Ryu Hayabusa, fans shouldn't worry that he'll feel any different because another team sits at the steering wheel. "When it comes to Ryu, we're very picky about making sure that Ryu feels right for players who are familiar with the prior games," says Hirayama. </p><p>Despite being developed by Platinum, you’d never guess it after picking up the controller. Ninja Gaiden 4 plays smooth as silk and controls how fans remember and expect, from the lightning-quick...
<p><img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/10/5f4880e9/Steam%20Next%20Fest%20header.jpg" width="800" height="450" alt="Best Demos Steam Next Fest June 2025 PC Gaming Game Informer List Round Up" typeof="foaf:Image" class="image-style-body-default" /></p>
<p>Though we’re all still recovering from the recent onslaught of summer showcases and all the announcements that came with them, it’s time for another Steam Next Fest. Like every fest before it, there are hundreds (probably thousands) of great...more games to check out free demos for, most of them indies, too. We’re doing our best to wade through these demos and check out games we’re excited for, ones to watch, and ones we had never heard of before playing during Steam Next Fest.</p><p>Below, we have a selection of the best Steam Next Fest demos we’ve played so far, and as the week rolls on, we’ll continue to update it with new games we want to surface to our readers. The current Steam Next Fest started yesterday, Monday, June 9, and will run through Monday, June 16, so keep this page bookmarked as we’ll be updating it daily with demos you need to check out.</p>
Bloodthief
Developer: Blargis
If the 30 minutes of Bloodthief I played during the Steam Next Fest demo are any indication, this is a fantastic ultra-fast first-person melee game that’s about zooming through levels as fast as you can. Imagine the speed and precision of Neon Light, but through the lens of a bloody first-person PS1 game set in a medieval dungeon. Each level takes just a few minutes to complete, if that, and emphasizes fast traversal techniques like wall-running, sliding, slide-jumping, and more to take down foes and reach the end as quickly as possible. It’s immediately a blast.Your health bar, or your blood, dictates what you can and can’t do. Sliding and slide-jumping requires a stack of blood, so you’ll need to collect blood vials to keep it refreshed between enemy kills, which also gives you some blood. But the twist is that your blood constantly decreases, meaning there is no time to pause or think. You must advance. Like Neon White and other experiences in the ultra-fast family of games, each level is a long puzzle where each run can be optimized with the right string of moves, and the fun is figuring out exactly how to do that. Bloodthief is coming soon and I know I’ll be playing it on day one. – Wesley LeBlancCheck out the demo and wishlist here.
Dispatch
Developer: AdHoc Studio
Dispatch is likely the most vulgar and hilarious demo I’ll play during Steam Next Fest. With enough F-bombs to make Grand Theft Auto cringe, but delivered perfectly thanks to a voice cast that includes Aaron Paul, Jeffrey Wright, Laura Bailey, Matt Mercer, Erin Yvette, Travis Willingham, and more. This short 20-minute demo showcases some smart and witty writing about the superhero genre, placing players in the shoes of Robert Robertson, formerly the Mecha Man superhero, during his first day on the job at a dispatch station. As such, the “gameplay” of the demo is watching a sector of the city for civilian calls for superheroes and delivering the right superhero to the job.If someone needs a public appearance by a hero, send someone with a hig...
<p><img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/12/88221efe/sgf_spine_01.jpg" width="800" height="450" alt="Spine preview Summer Game Fest" typeof="foaf:Image" class="image-style-body-default" /></p>
...more Platform:
PlayStation 5, Xbox Series X/S, PC
Publisher:
Nekki
Developer:
Nekki
Release:
TBA
Rating:
Mature
<p>The Batman Arkham series has arguably the most satisfying melee combat ever. The John Wick movies may have the most entertaining hand-to-hand action in all of film. Spine takes both of these influences and smashes them together to form what it hopes to be an inspired blend of free-flowing counter-focused “gun fu”, and after playing the game during Summer Game Fest Play Days, it’s trending in the right direction.</p><p>This single-player action game is set in a cyberpunk world with players controlling Redline, a rebellious graffiti artist who can fight as well as she can paint. She’s implanted with a Spine, essentially a metallic device on her back that also houses a sentient AI. Together, they’ll push back against an oppressive AI-powered regime and will look pretty cool doing it.</p><iframe width="560" height="315" frameBorder="0" width="280" height="120" src="https://www.youtube.com/embed/pZbHDdd5drA" frameborder="0" allow="autoplay" allowfullscreen="true"> </iframe><p>As I enter the first room full of goons, my Batman Arkham instincts immediately kick in as I throw a haymaker at the nearest target. I wail on them with a simple combo until a button prompt appears, signaling the trigger of a cinematic takedown. With one down, I’m on another guy in the blink of an eye, and the free-flow combat design means I can easily interrupt my combos to quickly dodge incoming gunfire (indicated by a laser sight) before resuming my beatdown. Whenever someone else tries to cut into my dance, telltale signals over their heads tip me off to perform a smooth counter, in which I flip over them. Redline can also perform a melee parry, allowing her to punish attackers with a debilitating counter.</p><p>I can’t stress enough how similarly Spine plays like Batman, and that’s a compliment. Although this alpha build still has some early rough edges surrounding some animations and parry timing, zipping around the battlefield to systematically dismantle entire mobs feels fluid and incredibly cool. Though unavailable in my demo, developer Nekki tells me that combat will also incorporate the environment. Attacking foes near interactable objects will allow Redline to automatically integrate them into her attacks. This description gives Spine’s combat the added vibe of a classic Jackie Chan film, and ...
<p><img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/12/6565a76e/wuchang_sgf25_3.jpg" width="800" height="450" alt="Wuchang: Fallen Feathers preview" typeof="foaf:Image" class="image-style-body-default" /></p>
...more Platform:
PlayStation 5, Xbox Series X/S, PC
Publisher:
505 Games
Developer:
Leenzee Games
Release:
<time datetime="2025-07-24T12:00:00Z" class="datetime">July 24, 2025</time>
Rating:
Mature
<p>During a hands-on demo during Summer Game Fest Play Days, 505 Games describes Wuchang: Fallen Feathers to me as “Chinese Bloodborne," a lofty comparison but not completely unwarranted. This Souls-like action game’s focus on aggression and evasion, rather than blocking, is certainly reminiscent of From Software’s 2016 classic. Still, developer Leenzee Games is striving to carve out a unique identity for the title. </p><p>The titular Wuchang is a pirate living in China during the waning years of the Ming Dynasty, while the country is ravaged by a supernatural ailment known as the Feathering. She becomes infected, which causes her to sprout feathers on her left arm, hence the game’s name. The Feathering slowly transforms infected into mindless, man-eating beasts, and those bearing the telltale feathers are ostracized or attacked on sight by the frightened populace. But in Wuchang’s case, the Feathering bestows otherworldly abilities she utilizes to battle human and demonic enemies in search of a cure and the truth behind the phenomenon.</p><iframe width="560" height="315" frameBorder="0" width="280" height="120" src="https://www.youtube.com/embed/5WahZ_6pcU4" frameborder="0" allow="autoplay" allowfullscreen="true"> </iframe><p>The core of Wuchang’s combat will be familiar to Souls fans, with light and heavy attacks mapped to the right shoulder buttons and a stamina meter to monitor. However, evading damage builds up points called Skyborn Might, a limited mana pool spent to activate magic spells, such as firing dagger-like energy blasts or conjuring a fiery spectral hammer. This creates a fun strategy where evasion rewards repeated access to spells, and 505 states skilled players can topple bosses simply by dodging and firing spells from afar without raising their weapon. You don't have to encourage me to get out of the way of incoming attacks, but this perk makes successful evasions feel even more rewarding. </p><p>Not that you shouldn’t swing Wuchang’s absurdly long katana, or other weapons, including short swords, clubs, axes, and polearms. Combat feels fine but is more deliberate than I expected, and my initially small stamina meter meant I couldn’t exec...
<p><img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/12/c97ec907/KONAMI_bloober_SH%20%281%29.jpg" width="800" height="450" alt="Silent Hill remake " typeof="foaf:Image" class="image-style-body-default" /></p>
<p>The big news from Konami’s Press Start presentation today is the tease of a new Silent Hill remake. Bloober Team, the developer behind last year’s <a href="https://www.gameinformer.com/review/silent-hill-2/engrossing-and-unsettling">Silent Hill 2 remake</a>, is back at the helm and ap...morepears to be tackling the first entry in the series. </p><p>Konami announced the game was in development with nothing more than a simple graphic. Although the publisher doesn’t specify which entry is being remade, all signs point to the first Silent Hill, released for the PlayStation in 1999, given that the game’s main theme song plays during the teaser. You can see the teaser at the tail end of the Press Start presentation at the 35:28 mark. </p><iframe width="560" height="315" frameBorder="0" width="280" height="120" src="https://www.youtube.com/embed/NXaDgU72gRI" frameborder="0" allow="autoplay" allowfullscreen="true"> </iframe><p>This is likely exciting news for fans; Bloober Team’s remake of Silent Hill 2 was generally well-received, earning an 8.75 out of 10 from <em>Game Informer</em>. It’s unclear when this remake will arrive, given that Bloober Team is currently developing <a href="https://www.gameinformer.com/xbox-games-showcase/2025/06/08/bloober-teams-sci-fi-horror-cronos-the-new-dawn-launches-this-fall">Cronos: The New Dawn</a>, slated to launch this fall. </p><p>The first Silent Hill centers on Harry Mason, who searches for his missing adopted daughter in the foggy streets of the eponymous town. The game has no direct narrative connection to its recently remade sequel beyond the setting. If you've never seen Silent Hill in action, you can watch GI editors Kyle Hilliard and Marcus Stewart play the entire game in our six-episode <a href="https://www.gameinformer.com/super-replay/2023/01/20/super-replay-silent-hill">Silent Hill Super Replay</a>. Be sure also to check out the latest trailer for <a href="https://www.gameinformer.com/state-of-play/2025/06/04/silent-hill-f-gets-release-date-alongside-creepy-new-gameplay">Silent Hill f</a>, the series' next mainline entry, which launches on September 25. </p>...
<p><img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2023/09/26/3d64e721/sag_aftra_video_game_strike_logo.jpg" width="800" height="450" alt="SAG-AFTRA strike video game union voice actors A.I. Artificial Intelligence" typeof="foaf:Image" class="image-style-body-default" /></p>
<p><em><strong>Update: </strong>6/11/25</em></p><p>Following yesterday's news that SAG-AFTRA had reached a tentative agreement with signatory game companies that include Activision, Disney, EA, Epic Game...mores, and more, the union has announced its ongoing video game actor strike will end today at Noon PT/3 p.m. ET. That strike began last July after months of failed negotiation. </p><p>"All SAG-AFTRA members are instructed to return to work on productions under the IMA (Interim Interactive Media Agreement), including work promoting or publicizing projects produced under the IMA," a press release reads. "The SAG-AFTRA National Board will meet in special session tomorrow, June 12, 2025, to consider the tentative agreement. If approved, it will be sent out for ratification by the union's membership in accordance with established policy. Details of the agreement will be released at that time." </p><p><em>The original story continues below...</em></p><p><em><strong>Original story: </strong>6/10/25</em></p><p>The <a href="https://www.gameinformer.com/news/2023/09/26/sag-aftra-members-vote-yes-to-authorize-video-game-strike">video game actors' strike that began last July over AI concerns and more</a> may end soon. SAG-AFTRA has announced it has reached a tentative agreement with signatory game companies, including Activision Productions Inc., Blindlight LLC, Disney Character Voices Inc., Electronic Arts Productions Inc., Epic Games Inc., Formosa Interactive LLC, Insomniac Games Inc., Take 2 Productions Inc., and WB Games Inc. </p><p>The agreement is subject to review and approval by the National Board and ratification by members in the coming weeks, and it is expected that the terms of a strike suspension agreement will be finalized with employers soon, according to SAG-AFTRA. When that agreement is finalized, the strike that began July 16 last year will end. However, until that agreement is finalized, the strike will continue. </p>
<img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/10/387f90cc/sag_aftra.jpg" alt="SAG-AFTRA Actors Guild Union Logo" typeof="foaf:Image" class="image-style-body-default">
<p>"Everyone at SAG-AFTRA is immensely grateful for the sacrifices made by video game performers and the dedication of the Interactive Media Agreement Negotiating Committee throughout these many months of the video game strike," SAG-AFTRA national executive director and chief negotiator Duncan Crabtree-Ireland writes in a press release. "Patience and persistence have resulted in a deal that puts in place the necessary AI guardrails that defend performers' livelihoods in the AI age, alongside other important gains." </p><p>In the same press release, SAG-AFTRA president Fran Drescher wrote, "Our video game performers stood strong against the biggest employers in one of the world's most lucrative industries. Their incredible courage and persistence, combined wi...
<p><img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2021/10/21/ceed320b/haunted_chocolatier_bakery.jpg" width="800" height="450" alt="Haunted Chocolatier Screenshot Stardew Valley update concerned ape" typeof="foaf:Image" class="image-style-body-default" /></p>
<p><a href="https://gameinformer.com/2024/03/19/stardew-valley-16-patch-drops-today-heres-what-to-expect">Stardew Valley is still receiving updates</a> while developer ConcernedApe chips away at developing his next game, <a href="https://w...moreww.gameinformer.com/product/haunted-chocolatier">Haunted Chocolatier</a>. Still, he's full speed ahead on the latter, and early this morning, ConcernedApe dropped a short and sweet but promising update about Haunted Chocolatier. </p><p>"The world of Haunted Chocolaiter is larger than Stardew Valley," ConcernedApe writes on <a href="https://x.com/ConcernedApe/status/1932705089283895458">X</a>. </p><p>Okay, we told you it was short... but it is also promising because Stardew Valley is a massive game. It's one people are still sinking hundreds of hours into each year. That Haunted Chocolatier's world is bigger than Stardew Valley is both concerning (for our time) and exciting (for our time). </p><p class="inline-rich-content-placeholder"> </p><p>While waiting to learn more about the game, read <a href="https://www.gameinformer.com/2022/07/05/haunted-chocolatier-feed-that-eerie-craving-with-what-we-know-so-far"><em>Game Informer's </em>exclusive interview feature with ConcernedApe about Haunted Chocolatier</a>, and then read about how he said <a href="https://www.gameinformer.com/2025/05/08/i-might-eventually-make-a-stardew-valley-2-says-stardew-valleys-creator">he might eventually make Stardew Valley 2</a>. After that, read <a href="https://www.gameinformer.com/games/stardew_valley/b/pc/archive/2016/03/24/stardew-valley-review.aspx"><em>Game Informer's </em>Stardew Valley review</a>. </p><p><em>What do you hope to see in Haunted Chocolatier? Let us know in the comments below!</em></p> <section class='type:slideshow'><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2021/10/21/98fb1067/haunted_chocolatier_hunted_house.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2021/10/21/a54a20ee/haunted_chocolatier_fire_watch.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2021/10/21/1923e517/haunted_chocolatier_ingredients.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2021/10/21/ceed320b/haunted_chocolatier_bakery.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2021/10/21/fbca1c54/haunted_chocolatier_interior.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2021/10/21/e9cc663d/haunted_chocolatier_adventure_forest.jpg'></figure><figure><img src='https://www.gameinformer.com/sites/default/files/styles/body_default/public/2021/10/21/ceadfd33/haunted_chocolatier_ghosts.jpg'></figure...